Operation Overlord 6 June - 15 July 1944
with Ken Snell
is 70 years since the momentous events of June 1944! This campaign is
the result of 18 months development work and play testing to deliver a
tournament game that aims to trace the first five weeks following the
sea and airborne invasion of Western Europe in June 1944. Thanks are
owed to many and those acknowledgements are in the handbook. In addition
to the Canberra Flames of War Group, I am particularly grateful to both
Phil Yates and Jokull Gislason who have contributed much to the
development of this campaign over these past many months.
Firestorm: Overlord Event Report (2013)...
|The campaign has two distinct phases:
- Phase 1. D-Day 6 June.
Played as a series of ‘Hit the Beach’ and ‘Seize and Hold’ missions.
These are described in the handbook and should be adapted to suit local
situations. There are two options for the impact of these games on the
main tournament or second phase.
- Phase 2. Main Tournament.
Designed to be played over five rounds and each round comprises a week
culminating in the fifth week post invasion from 7 June to 15 July.
|The handbook contains all the special rules developed for this game including:
- Firestorm reinforcement for both sides
- Weather effects
- German scattered defenders
- Game flow
- Game charts
- Terrain effects
- Town and area defences
- Suggested tournament player packs
This campaign is designed to be flowing where the Generals take command
from Round 1 and through the supply and reinforcement build-up, make
strategic decisions around capturing key ground, denying enemy
exploitation routes or attempting sweeping flank attacks. A deliberate
inclusion in this game is the full use of Warriors as additional
firestorm units; both Allied and German. They can often be the key to an
Firestorm Overlord has been heavily influenced by Firestorm Bagration
and Firestorm Market Garden and there has been no attempt to re-design
the game mechanics found in those campaigns. Rather, the special rules
found in this handbook are designed to shape the operational conditions
experienced during the invasion of Normandy.
Generals have much to
ponder, they have to:
- Consider how to manage build-up of Allied reinforcements given finite supply availability and congestion around beaches
- Placement of Mulberry Harbours
- Impact of channel storms experienced in Round 3
- Interdiction of German supply routes
- And much more…
|Want more Firestorm gaming: How about Caen
Firestorm: Caen focuses on the British and Canadian landings on Gold,
Juno and Sword beaches right up to Operation Goodwood. It is a
full-sized campaign but has special rules for smaller groups or even a
two-player option. There are five turns in all, each named after the
major operations for each time period; Neptune, Perch, Epsom, Charnwood
and Goodwood. Covering the period between 6 June to 20 July 1944.
Download Firestorm: Caen here...
Last Updated On Thursday, June 5, 2014 by Chris