Casey’s Alternative Strelkovy Tactics

Strelkovy Units
Casey’s Alternative Strelkovy Tactics
with Casey Davies

As Mike Allen posted an article on basic Soviet Strelkovy tactics a week ago I thought I’d post an alternative army list and tactics for more aggressive Soviet players.
Mid-War Strelkovy Batalon Army List
Batalon HQ
30 Points
Combat Companies  
1st Strelkovy Company  
3 Rifle Platoons
305 points
with Komissar
5 points
2nd Strelkovy Company  
3 Rifle Platoons 305 points
with Komissar 5 points
3rd Strelkovy Company  
3 Rifle Platoons 305 points
with Komissar 5 points
Weapon Companies
 
Strelkovy Scout Platoon
 
with 1 squad
100 points
with Komissar
5 points
Support Companies
 
Flame-Thrower Sections  
with 3 sections
240 points
Tankovy Company  
with 9 T-26S obr 1939
190 points
Total:
1495 points
Free-For-All

This Army has one tactic, charge! With the Soviet horde charge tactic you are guaranteed

Map Key
take lots of casualties, this is the reason behind taking 3 large companies. If your enemy is smart he will concentrate on destroying one company at a time. Hopefully you will manage to get at least one company into assault with the enemy close to full strength.
Free-For-All Map
When deploying, hand out one flamethrower section to each Strelkovy Company and deploy all your infantry as far
forward in the deployment zone as possible. Keep the flame-throwers in the front line so they are able to pin the
enemy down when the company gets into assault to avoid getting pinned down from defensive fire. Flame-throwers are
also the only things that you have in your army that can hurt enemy tanks with ease, so you have to be carefully
when you choose to use them. Another important tip for when you deploy is to straddle your Company Commander
between two infantry companies so he can help with the morale of both.


The main reason that tanks are in the army is for missions where the enemy has fortifications. Soviet infantry really suffer when there are a lot of fortifications (especially barbed wire) on the table. The job of the tanks in this situation is to simply drive over and flatten the barbed wire for the infantry before getting destroyed.
The tanks are also there to take out enemy HMG’s before they can do too much damage to your companies and to generally be annoying. Soviet light tanks also make for great assault troops simply because of the sheer number of them.

The scouts make it into the army because of their useful ability of being able to drag other units forward. There is nothing scarier for the enemy than the realisation that your large infantry company will be able to assault on the second turn.

Soviet Infantry
Soviet Infantry Team One of the main things to remember with Soviet infantry is that doubling your infantry is a valuable tactic. Sure you take more casualties on the turn that you double, but not more that you would take moving the same distance in
two turns instead of one. Doubling is especially valuable if your enemy has reserves, because it means that they will have less time to organise and less on the table when you get into assault range.
In Missions where you have to defend, deploy across the width of the table and do nothing but wait till your reserves arrive. A full strength Strelkovy company dug-in, concealed and gone to ground is almost impossible to

move, the enemy will usually not have enough heavy weapons to move you and to get you out of the way he’ll have to assault, which will be messy for him. If they bring up a lot of tanks to assault your position, let him win the first combat. In your next turn you should be able to flame his tanks assault them and retake the position.

T-26
Late-War Strelkovy Batalon

Little changes for the Soviet Horde in late war. Sure you have fewer men on the table, but you are slightly harder
to hit so you should take less casualties as you charge in, so the overall results should be similar. On the plus side, all your infantry are now Rifle/MG teams, so your shooting on the way in should be more effective (though I’d
still prefer to have less firepower and more men).

This will be how I update my Strelkovy Batalon to play in late war.

Late-War Strelkovy Batalon Army List
 
Batalon HQ 30 points
Combat Companies  
1st Strelkovy Company  
with 3 Rifle Platoons 320 points
with Komissar
15 points
2nd Strelkovy Company  
with 3 Rifle Platoons 320 points
with Komissar 15 points
3rd Strelkovy Company  
with 3 Rifle Platoons 320 points
with Komissar 15 points
Support Companies  
Flame-Thrower Sections  
with 3 Sections
270 points
Tankovy Company
 
with 9 T-70 obr 1943
190 points
Total:
1495 points
The tactics are pretty much the same in Late war as they are for the Mid war list, charge the infantry forward with
the flame-throwers and hope that some of them survive to engage the enemy. Since all of the troops have increased
in points slightly I’ve had to drop the scouts from the army, but I think I might play around with keeping the Scouts in and getting rid of something else before finalising the army.
 
Good Luck Comrade, and may all your dice rolls be 6’s!

~ Casey